Sunday, October 25, 2015

Doing something real - sprites and sprite-sheets

I started playing with sprites. For testing I downloaded dog from Wolfenstein 3D and some other retro games sprites. I played with the sprite-sheet editor and sprites packer (used to put together individual sprites into a single texture called atlas). In general I just looked around Unity and check how those tools are working.


Examples, which highlight the fact that nice 2D animation does not require too many sprites:


Wolfenstein 3D
Batman Returns 

Castlevania

Here are listed several sprite database pages, which are good sources for inspiration:

2 comments:

  1. The distinction between a sprite-sheet editor and a packer is useful here: combining separate sprites into an atlas makes the import step easier to reason about. I like to preview the atlas as a short GIF before bringing it into Unity, using SpriteFuse's spritesheet to GIF converter to spot frame-order or timing issues while the original sheet stays unchanged.

    ReplyDelete
  2. The distinction between slicing a sheet and packing separate sprites into an atlas is useful for a first Unity experiment. The retro examples also show how much the choice of poses matters when there are only a few frames. If you record a walkthrough of those editor tools, VideoBGRemover’s video background removal can help prepare a presenter overlay without covering the sprite preview with the original room background.

    ReplyDelete