I started playing with sprites. For testing I downloaded dog from Wolfenstein 3D and some other retro games sprites. I played with the sprite-sheet editor and sprites packer (used to put together individual sprites into a single texture called atlas). In general I just looked around Unity and check how those tools are working.
Sunday, October 25, 2015
Friday, October 23, 2015
Starting game development (or at least writing about it)
I was big computer games fan in my childhood. I
started playing on Commodore 64 and in the beginning of 1990 I received my
first 386 PC with MS-DOS, where I played all the best RPG dungeons of that time like Eye of
the Beholder (1990), Dungeon Master (1988), Lands of Lore (1993), Betrayal at
Krondor (1993), The Elder Scrolls: Arena (1994), Ishar (1992) trilogy, Realms
of Arkania (1992) serie and many other titles.
From my perspective it was the golden age for RPG – pixel art graphic, great stories and mystical fantasy worlds with hours of playtime without Internet, so every problem had to be solved by players…
Here are some images if you do not know games I am speaking about:
It was of not only RPG genre that
fascinate me – there were tens of other adventure and strategy titles and I
spent with my friends days and weeks by playing games and ignoring what’s happening around in a real world. Games stopped interesting
me when the 3D era come – in fact last games I was really mastering were Doom 2 and Warcraft 2 and I totally abandon any game playing around 1998.
From my perspective it was the golden age for RPG – pixel art graphic, great stories and mystical fantasy worlds with hours of playtime without Internet, so every problem had to be solved by players…
Here are some images if you do not know games I am speaking about:
![]() |
| Ishar 2 |
![]() |
| Dungeon Master |
![]() |
| Eye of the Beholder 2 |
![]() |
| Lands of Lore |
As a C++ developer I become later in my
professional career again interested in games, when Windows Mobile and first Symbian phones arrived
to the market. I have tried to come with my own games, but it all ends
without success, because I had no time to finish anything being always busy
with some other projects. Bellow are some screenshots of my attempts - I tried to
create the classical RPG dungeon, which I called Thormdeil:






Now after 10 years after my tries on mobile phones I am no longer developing, so when I saw the Unity (https://unity3d.com) for the first time I realized that it is probably my last chance to become hobbyist game developer as I always wanted.






Now after 10 years after my tries on mobile phones I am no longer developing, so when I saw the Unity (https://unity3d.com) for the first time I realized that it is probably my last chance to become hobbyist game developer as I always wanted.
To increase my internal motivation I started this blog, where I plan to inform everybody and nobody (I do not expect to have readers), how it is to start game development knowing nothing or little about game principles and physics, close to nothing about C# and having zero abilities to create graphics on one side, but being enthusiast and full of energy to create own small 2D pixel art games.
Wish me luck,,,
Subscribe to:
Posts (Atom)













